3D Art

Final Animation for submission!

Final Card Submission

Created, rigged, and animated this character as a submission to the Gauntlet of Gods trading card challenge!
 I used Maya for modeling and UV setup, Substance Painter for texturing, and Davinci Resolve for final compositing
Worked on sculpting a head and texturing in Mudbox for class with this one! I had a blast building up the muscles in this guy; The model was brought back into Maya to render!
Took some time to try out Substance Painter, and I really liked it! It was significantly faster for me to texture this model in that program! Special thanks to my teacher, Hal Lewis, for supplying the model for texturing.
I built a whole room in Maya and got to switch around between Mudbox and Substance Painter for modeling and texturing. I also learned how to use nCloth to make the draped cloth in this cultist dungeon.
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